We are happy to release this new version of Masters of Puzzle for everyone today. There are several new and long-awaited features we’ve managed to implement in it, so let’s take a look:
- Gameplay: Added new feature to Player Controls 2.0 that allows you to pick up (grab) multiple puzzle tiles using Shift + LMB interaction
- Gameplay: Added new feature to start the game with the puzzle box unpacked and all puzzle tiles placed face-up on the surface. This can be selected in the individual game settings menu (see below)
- Gameplay: Changed puzzle tile turn over interaction behavior so that it will now always turn the puzzle tiles with their face up. You can still turn them face down if you hold the alternate action key (Alt) and use default interaction
- Interface: Added new Individual Game Settings menu in Start Game GUI that allows for choosing more detailed options when starting a new game. This can be accessed via a small button with a wrench icon to the left of the Start Game button
- Interface: Start Game GUI will now show all unlocked achievements for a puzzle box, including limited challenges and different completed tilesets
- Interface: Improved the Start Game GUI in various ways that should improve the user experience
There is a lot more into this update so make sure to also check the full release notes on our website here.
Headsup on Next Steps
It’s been a while since we started working on this game and it’s been a challenge, albeit a very positive one. We feel quite happy with the current state and the game is now stable enough to be considered a beta build. We still have a couple of features we want to implement and we will be adding them in the following weeks and months. With that being said, we’ve also reconsidered the scope and effort necessary to implement everything we initially wanted. The reality of the situation is that it will take far too long for certain features we envisioned to be completed. Because of this, we started reorganizing the roadmap and rethinking what we want to release as the full game out of Early Access. We don’t yet have the final picture in place, but as soon as we finalize that review, we’ll post a long and detailed post on how we plan to proceed.
As always, thank you very much for your support.