Another hotfix release of Masters of Puzzle is now available for everyone. With this, we finally managed to fix and/or address all known and reported bugs related to the incompatibility issues between the new Unity version and some plugins. In addition, we also made an effort in polishing the game framework, removing all old known issues, optimize game loading, and prepare the puzzle generator for the planned non-uniform puzzle tile shapes and few other gameplay features. Thank you very much for your patience and support during this iteration. It’s thanks to you, our dedicated players, that we managed to identify and fix several important problems that would have otherwise required a significant effort to track and reproduce on our own.
Here is the current list of changes:
- Gameplay: The mat underlay on the playing surface is now larger in size and puzzle tiles moved over it will be at the same height as they are over the mat itself. This should help with the grouping of tiles outside the mat
- Bugfix: Implemented new meshes generation for the top of the playing surface. The meshes now change shape based on the actual puzzle size
- Bugfix: Fixed a bug with the linking of puzzle tiles when loading a game with free groups of tiles
- Bugfix: Fixed a bug with loading games where puzzle tiles already in the mat would instead be linked together
- Bugfix: Fixed a bug (known issue) where the puzzle tiles might “explode” in a shower you are loading a very old saved game (especially the Belfast puzzle)
- Bugfix: Fixed/improved the algorithm of detecting whether a puzzle tile is outside the play area or not
You can find the full release notes here.