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General Changes
- Refactored the entire puzzle generation code and related functionality in preparation for the Selectable slicing algorithms feature
- Upgraded the Game event system to support dynamic and recurring events as well as timeframe based achievements
New Content
- Added new puzzle collection – Black and White
- Added new puzzle box with 4 new achievements – 980
- Added new puzzle box with 4 new achievements – Beads in the Wall
Component Upgrades
- Upgraded to Unity Engine 2019.4.10f1
- Upgraded to ASE 1.8.5
- Upgraded to Archimatix 1.2.8
- Upgraded to Steamworks .NET 14 (SDK 1.48)
Other Changes & Additions
- Removed unnecessary unreleased images from the puzzle preview bundle
- Added new play control option to adjust the time delay between LMB click and the activation of interact action
- Added functionality to option sliders to restrict chosen values based on predefined increment step
- Moved main light at the very center of the playroom and made it point straight down (this will place the shadows of puzzle tiles precisely under them)
- Disabled the 3 support lights at the playroom corner (other ambient lights are still active though)
- Improved the sharpness and quality of all GUI elements and icons
- Improved the sharpness and quality of all puzzle preview images
- Puzzle rating options are no longer visible for completed tutorial games as it was never intended to be used there
Bug Fixes
- Fixed a bug where locked puzzle collections would still allow the player to open them
- Fixed a bug that prevented puzzle hand to be freed when sending puzzle tiles directly from the hand to a container
- Fixed a bug that caused puzzle tiles sent to hand from inspection mode to remain disabled and stuck in the hand
- Fixed a bug that would prevent game settings to be updated from the server on automated player authentication
- Fixed a bug that would prevent the game event panel to be updated when reentering the main menu from a game
- Fixed a bug with the new slicing algorithm that would prevent edge puzzle tiles from attaching to the puzzle mat
- Fixed a bug that prevented the player from earning the tutorial completion achievement
- Fixed a potential null-pointer exception with the new dynamic game event system
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