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General Changes

  • Refactored the entire puzzle generation code and related functionality in preparation for the Selectable slicing algorithms feature
  • Upgraded the Game event system to support dynamic and recurring events as well as timeframe based achievements

New Content

  • Added new puzzle collection – Black and White
  • Added new puzzle box with 4 new achievements – 980
  • Added new puzzle box with 4 new achievements – Beads in the Wall

Component Upgrades

  • Upgraded to Unity Engine 2019.4.10f1
  • Upgraded to ASE 1.8.5
  • Upgraded to Archimatix 1.2.8
  • Upgraded to Steamworks .NET 14 (SDK 1.48)

Other Changes & Additions

  • Removed unnecessary unreleased images from the puzzle preview bundle
  • Added new play control option to adjust the time delay between LMB click and the activation of interact action
  • Added functionality to option sliders to restrict chosen values based on predefined increment step
  • Moved main light at the very center of the playroom and made it point straight down (this will place the shadows of puzzle tiles precisely under them)
  • Disabled the 3 support lights at the playroom corner (other ambient lights are still active though)
  • Improved the sharpness and quality of all GUI elements and icons
  • Improved the sharpness and quality of all puzzle preview images
  • Puzzle rating options are no longer visible for completed tutorial games as it was never intended to be used there

Bug Fixes

  • Fixed a bug where locked puzzle collections would still allow the player to open them
  • Fixed a bug that prevented puzzle hand to be freed when sending puzzle tiles directly from the hand to a container
  • Fixed a bug that caused puzzle tiles sent to hand from inspection mode to remain disabled and stuck in the hand
  • Fixed a bug that would prevent game settings to be updated from the server on automated player authentication
  • Fixed a bug that would prevent the game event panel to be updated when reentering the main menu from a game
  • Fixed a bug with the new slicing algorithm that would prevent edge puzzle tiles from attaching to the puzzle mat
  • Fixed a bug that prevented the player from earning the tutorial completion achievement
  • Fixed a potential null-pointer exception with the new dynamic game event system

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