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General Changes

  • Implemented full integration with Belleal Games cloud server
  • Added authentication with Belleal Games cloud server
  • Added registration with Belleal Games cloud server
  • Added functionality to save player statistics in Belleal Games cloud server
  • Added in-game option to switch between light (marble) and dark (velcro) play surface. This is preserved between saves as well

Component Upgrades

  • Upgraded to Unity Engine 2019.3.11f1
  • Upgraded to Archimatix 1.2.5
  • Upgraded to ASE 1.8.0
  • Removed PayFab SDK
  • Removed Photon SDK

Other Changes & Additions

  • Added functionality to display game hints in the main menu (was only possible to do so in-game)
  • Added registration EULA text (English only for now)
  • Added player authorization for game-to-server communication requests
  • Added optional email field to bug reporting GUI in case player wants to be contacted for the issue reported

Bug Fixes

  • Fixed issues with using deprecated GetActive() function on game objects
  • Fixed a bug that was causing some puzzle tile links not to be counted in the stats
  • Fixed translation labels for all exceptions
  • Fixed issues with the inspection lens glass shader which was making the magnified image look clouded and lighter
  • Fixed error dialogs to properly display error labels again
  • Fixed a bug that caused face down puzzle tiles that were found outside game board to be returned under the table
  • Fixed various issues related to incorrectly read puzzle tile height
  • Removed Steamworks library files for x86 machines (not supported anyway)
  • Fixed a bug with the puzzle tile containers that prevented them from boing spawned on the game board

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