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General Changes
- Implemented full integration with Belleal Games cloud server
- Added authentication with Belleal Games cloud server
- Added registration with Belleal Games cloud server
- Added functionality to save player statistics in Belleal Games cloud server
- Added in-game option to switch between light (marble) and dark (velcro) play surface. This is preserved between saves as well
Component Upgrades
- Upgraded to Unity Engine 2019.3.11f1
- Upgraded to Archimatix 1.2.5
- Upgraded to ASE 1.8.0
- Removed PayFab SDK
- Removed Photon SDK
Other Changes & Additions
- Added functionality to display game hints in the main menu (was only possible to do so in-game)
- Added registration EULA text (English only for now)
- Added player authorization for game-to-server communication requests
- Added optional email field to bug reporting GUI in case player wants to be contacted for the issue reported
Bug Fixes
- Fixed issues with using deprecated GetActive() function on game objects
- Fixed a bug that was causing some puzzle tile links not to be counted in the stats
- Fixed translation labels for all exceptions
- Fixed issues with the inspection lens glass shader which was making the magnified image look clouded and lighter
- Fixed error dialogs to properly display error labels again
- Fixed a bug that caused face down puzzle tiles that were found outside game board to be returned under the table
- Fixed various issues related to incorrectly read puzzle tile height
- Removed Steamworks library files for x86 machines (not supported anyway)
- Fixed a bug with the puzzle tile containers that prevented them from boing spawned on the game board
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