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General Changes
- Added new feature to Player Controls 2.0 that allows you to pick up (grab) multiple puzzle tiles using Shift + LMB interaction
- Changed puzzle tile turn over interaction behavior so that it will now always turn the puzzle tiles with their face up. You can still turn them face down if you hold the alternate action key (Alt) and use default interaction
- Added new Individual Game Settings menu in Start Game GUI that allows for choosing more detailed options when starting a new game. This can be accessed via small button with a wrench icon to the left of the Start Game button
- Added new feature to start the game with the puzzle box unpacked and all puzzle tiles placed face up on the surface. This can be selected in the individual game settings menu
Game Content
- Added puzzle box 000034 “Heart of the Andes” assets and all related achievements
- Added puzzle box 000035 “The Icebergs” assets and all related achievements
- Added puzzle box 000036 “Cotopaxi” assets and all related achievements
- Added puzzle box 000037 “Aurora Borealis” assets and all related achievements
Component Upgrades
- Upgraded to Unity Engine 2019.2.21f1
- Upgraded to ASE 1.7.8
- Upgraded to PostProcessing API 2.3.0
- Upgraded to Steamworks .NET 14 (Steamworks SDK 1.47)
Other Changes & Additions
- Start Game GUI will now show all unlocked achievements for a puzzle box, including limited challenges and different completed tilesets
- Regenerated all ASE-based shaders
- Added new setting in Options GUI to adjust puzzle tile grab interaction radius (PC 2.0)
- Added new help text section in the game guide regading puzzle tile grab interaction
- Improved the Start Game GUI in various ways that should improve the user experience
- Lowered the inspection lens zoom factor to 2x from 2.5x
Bug Fixes
- Fixed a bug that caused puzzle tiles to go way too high when the turn over interaction was used on them multiple times in a row
- Fixed a bug in the GUI where category controls will still show in the puzzle box selection menu
- Fixed a problem with the puzzle tile packing algorithm for placing all puzzle tiles without them overlaping in the puzzle box at start of the game
- Fixed a problem with the animation of the puzzle box when removing it from the surface – it will now open first if not already open and it will not sweep any tiles while moving away
- Fixed all random generation of numbers across different game features to use all and the same random generator that is initialized with the chosen game seed
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