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General Changes
- Implemented functionality to empty the puzzle box on the game board and put it away under the table (PC 2.0)
- Implemented auto-save functionality while in game and added corresponding setting to configure it in the Options menu
Component Upgrades
- Upgraded to Archimatix 1.2.3
Other Changes & Additions
- Re-enabled the puzzle model inspection action with the G key (PC 2.0)
- Re-implemented the puzzle tile inspection action now with the V key (PC 2.0)
- Unified the default behavior of all puzzle tile containers (including the puzzle box). This will allow for common container features to be implemented more easily in the future
- Implemented support for placing puzzle tile groups in containers (including in the puzzle box) – this was previously impossible as the containers were unaware of them even if visually you could still place them inside. The results of this action are also preserved between saves
- Optimized the puzzle box animations and separated them from the content item itself. This will allow for independent behavior in the animator and the pysical object in the future
- Added some missing and new help text in the help menu. These are still in English though as they await translation
Bug Fixes
- Fixed a bug where the game quality was always set to Ultra at game start disregarding the player’s choice in the Options menu
- Fixed a bug with the auto-save feature that didn’t correctly get the number of minutes for the interval
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