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General Changes

  • Implemented functionality to empty the puzzle box on the game board and put it away under the table (PC 2.0)
  • Implemented auto-save functionality while in game and added corresponding setting to configure it in the Options menu

Component Upgrades

  • Upgraded to Archimatix 1.2.3

Other Changes & Additions

  • Re-enabled the puzzle model inspection action with the G key (PC 2.0)
  • Re-implemented the puzzle tile inspection action now with the V key (PC 2.0)
  • Unified the default behavior of all puzzle tile containers (including the puzzle box). This will allow for common container features to be implemented more easily in the future
  • Implemented support for placing puzzle tile groups in containers (including in the puzzle box) – this was previously impossible as the containers were unaware of them even if visually you could still place them inside. The results of this action are also preserved between saves
  • Optimized the puzzle box animations and separated them from the content item itself. This will allow for independent behavior in the animator and the pysical object in the future
  • Added some missing and new help text in the help menu. These are still in English though as they await translation

Bug Fixes

  • Fixed a bug where the game quality was always set to Ultra at game start disregarding the player’s choice in the Options menu
  • Fixed a bug with the auto-save feature that didn’t correctly get the number of minutes for the interval

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