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New Features

  • Added new Game Event System which will take care of keeping track of players’ progress in the currently active event as well as to reward any limited achievements unlocked during that period
  • Added new active event widget to the main menu GUI that will display your current progress in the event

General Changes

  • Changed the overall layout of the authentication GUI to make it more compact and unobtrusive
  • Recreated all game shaders using a new ASE plugin which is compatible with Unity 2018.3
  • Restricted all saved games to the player who’s created them, so they won’t be able to load someone else’s saved game. This is to ensure that there is no achievement trading behind the scenes

Component Upgrades

  • Upgraded to Unity Engine 2018.3.0b6
  • Upgraded to Archimatix 1.1.9
  • Removed Shader Forge 1.38
  • Added Amplify Shader Editor 1.5.7

Other Changes & Additions

  • Upgraded and changed some textures and materials for better visuals
  • Added an auto-authenticate control to the General Options
  • Previously completed puzzle boxes will now award their corresponding achievements upon loading that saved game

Bug Fixes

  • Fixed a bug with the puzzle tile containers, where they would either catch or scatter puzzle tiles while being moved around
  • Fixed a bug with the puzzle tile containers, where they would spawn over existing puzzle tiles thus scattering them or otherwise disturbing their position

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